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DTL NSL Currency MoneyServer
#1
So viele Änderungen das hier nichts mehr zu retten war an diesem Artikel, sorry.
Alles ist jetzt einfacher und besser.
https://github.com/BigManzai/OpenSim-DTL...rency-2020
- Beipackzettel: Kann Spuren von persönlichen Meinungen, Sarkasmus und Ironie enthalten.
Ausdrücke sind nicht für den Verkehr geeignet. Gelesen mindestens haltbar, siehe oben. -
Antworten }
Thanks given by:
#2
DTL NSL Currency MoneyServer für OpenSim 0.9.1 und 0.9.2

Bitte keine cert benutzen einfach ein ; vor die Zeilen setzen oder löschen.

Code:
[Startup]
;
; Place to create a PID file
; PIDFile = "/tmp/money.pid"


[MySql]
;
;Connection parameters of MySQL
hostname = localhost        ; Name of MySQL Server
database = opensim_db
username = opensim_user
password = opensim_pass

pooling  = false
port = 3306

;
; Max DB connections kept by money server.
MaxConnection = 50


[MoneyServer]
;
; If the user is not found in database,he/she will be created with the default balance.
DefaultBalance = 1000

;
; Is amount==0 transaction enable? Default is false.
EnableAmountZero = true

;
; If "00000000-0000-0000-0000-000000000000" is specified, all avatars can get money from system.
; If "" is specified, nobody can get money.
BankerAvatar = ""

;
; If you want to use llGiveMoney() function normally even when payer doesn't login to OpenSim,
; please set true to this valiable
EnableForceTransfer = true

;
; Send/Move money to/from avatar by Money Script
;EnableScriptSendMoney = false
;MoneyScriptAccessKey  = "123456789"        ;; Specify same secret key in include/config.php or WI(XoopenSim/Modlos)
;MoneyScriptIPaddress  = "202.26.159.139"    ;; Not use 127.0.0.1. This is used to generate Script key

;
; for HG/Guest Avatar. Foreign Avatar is always false
EnableHGAvatar = true
EnableGuestAvatar = true
HGAvatarDefaultBalance = 1000
GuestAvatarDefaultBalance = 1000

;
; Message that displayed in blue dialog, when balance is updated.
; If "" is specified, blue dialog is not displayed.
; You can use {0} and {1} in message string.
; {0} means amount and {1} means avatar name or object owner name.
;BalanceMessageSendGift     = "Sent Gift L${0} to {1}."                        ;; for send gift to other avatar
;BalanceMessageReceiveGift  = "Received Gift L${0} from {1}."                ;; for receieve gift from other avatar
;BalanceMessagePayCharge    = ""                                            ;; for upload and group creation charge
;BalanceMessageBuyObject    = "Bought the Object {2} from {1} by L${0}."    ;; for buy the object
;BalanceMessageSellObject   = "{1} bought the Object {2} by L${0}."         ;; for sell the object
;BalanceMessageLandSale     = "Paid the Money L${0} for Land."                ;; for buy the land
;BalanceMessageScvLandSale  = ""                                            ;; for get the money of the sold land
;BalanceMessageGetMoney     = "Got the Money L${0} from {1}."                ;; for get the money from object by llGiveMoney()
;BalanceMessageBuyMoney     = "Bought the Money L${0}."                        ;; for buy the money from system
;BalanceMessageRollBack     = "RollBack the Transaction: L${0} from/to {1}.";; when roll back ocuurred
;BalanceMessageSendMoney    = "Paid the Money L${0} to {1}."                ;; for sender of sending the money
;BalanceMessageReceiveMoney = "Received L${0} from {1}."                    ;; for receive the money


[Certificate]
; nichts leer, alle alle


Source und Binär Dateien:
https://github.com/BigManzai/OpenSim-DTL...rency-2020
- Beipackzettel: Kann Spuren von persönlichen Meinungen, Sarkasmus und Ironie enthalten.
Ausdrücke sind nicht für den Verkehr geeignet. Gelesen mindestens haltbar, siehe oben. -
Antworten }
Thanks given by:


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